Cell Maps Using Meshes

If you want to add texture or ribbing to a surface, you may want to use the Cell Map from Quad Mesh block instead of generating the Cell Map from an implicit body. If you have multiple CAD faces for a ribbing, you will also use the Cell Map from Quad Mesh and convert those faces to a mesh in the process explained below.

The Cell Map from Quad Mesh takes in a quadrangulated surface mesh. The Quadrangulate Mesh block will add quads to a surface, and the edges of these quads are used to create the cells in the Cell Map. 

Note: To learn more about the Quadrangulate Mesh block or how to select a portion of a mesh, visit our 102: Guide to Meshing course.

If we increase the Target count, the number of quads increases, and the size of our cells decreases. To control how far the cells extend from the surface, we use a scalar value for the Height. To create the Cell Map underneath the surface (to remove material on the surface of a part), we can input a negative value for the Height